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Text File  |  2007-10-05  |  1.2 MB  |  7,990 lines

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  1. <PrefabsLibrary Name="Buildings">
  2.  <Prefab Name="village.village_house_1" Id="{24F3F22C-4E91-4382-8138-C37C72B32106}">
  3.   <Objects>
  4.    <Object Type="Shape" Layer="Main" Id="{C16A475E-0551-4811-87C5-604573F29A84}" Name="Ambience_Shape_1" Pos="9.0036926,4.8623047,1.8279266" ColorRGB="16763904" Width="0" Height="2.75" AreaId="0" GroupId="1" Priority="50" Closed="1" ObstructRoof="1" ObstructFloor="1" DisplayFilled="0" EntityClass="AreaShape">
  5.     <Points>
  6.      <Point Pos="0,0,0"/>
  7.      <Point Pos="0.015167236,-0.80004883,0.045928955"/>
  8.      <Point Pos="3.1679993,-0.7746582,0.0035400391"/>
  9.      <Point Pos="3.1689148,11.966309,-0.045379639"/>
  10.      <Point Pos="-5.6495056,11.96167,-0.18452454"/>
  11.      <Point Pos="-5.6429749,8.5456543,-0.18451881"/>
  12.      <Point Pos="-4.7246094,8.5450134,-0.18451881"/>
  13.      <Point Pos="-4.7437134,0.024414063,0.0069274902"/>
  14.     </Points>
  15.     <Entities>
  16.      <Entity Id="{C9361C16-71DD-4562-BDB3-8A9FF6EFDD41}"/>
  17.      <Entity Id="{58278B99-5111-41AB-8430-AC5315AC08DA}"/>
  18.     </Entities>
  19.    </Object>
  20.    <Object Type="Brush" Layer="Main" Id="{225B3C25-1190-4131-B776-54DFE6D3D5C8}" Name="Natives_Houses.Village_House_9" Pos="7.8956909,9.5980835,0.87332153" ColorRGB="65535" MatLayersMask="0" Prefab="objects/library/architecture/village/village_house1.cgf" OutdoorOnly="0" CastShadowMaps="1" SupportSecondVisarea="0" CastRAMmap="1" ReceiveRAMmap="1" Hideable="0" LodRatio="100" ViewDistRatio="100" NotTriangulate="0" AIRadius="-1" NoStaticDecals="0" RAMmapQuality="1" NoAmnbShadowCaster="0" RecvWind="0" RndFlags="1064"/>
  21.    <Object Type="AmbientVolume" Layer="Main" Id="{C9361C16-71DD-4562-BDB3-8A9FF6EFDD41}" Name="AmbientVolume House 50" Pos="12.438843,11.812256,2.378891" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="AmbientVolume">
  22.     <Properties bEnabled="1" bIgnoreCulling="0" bIgnoreObstruction="0" bLogBattleValue="0" soundName="" OuterRadius="10" bSensitiveToBattle="0"/>
  23.    </Object>
  24.    <Object Type="Entity" Layer="Main" Id="{3906BC3B-2267-4B4F-9034-BF12111094CB}" Name="WindowBoard_25" Pos="12.236816,7.8239746,3.8767052" Rotate="0.68756926,-0.1650708,-0.16507083,0.68756944" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="DestroyableObject">
  25.     <Properties bAutoGenAIHidePts="0" fDamageTreshold="0" DestroyedSubObject="" bExplode="0" fHealth="300" object_Model="objects/library/architecture/village/windows_doors/window_board_a.cgf" object_ModelDestroyed="objects/library/architecture/village/windows_doors/window_board_a.cgf" ModelSubObject="" bPickable="0" bPlayerOnly="1" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  26.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  27.      <DamageMultipliers fBullet="1" fCollision="1"/>
  28.      <Explosion Damage="1000" Decal="textures/decal/explo_decal.dds" Delay="0" Effect="explosions.grenade_air.explosion" EffectScale="1" HoleSize="10" MinPhysRadius="2.5" MinRadius="5" PhysRadius="5" Pressure="1000" Radius="10" TerrainHoleSize="5">
  29.       <DelayEffect Effect="" bHasDelayEffect="0">
  30.        <Params AttachForm="none" AttachType="none" bCountPerUnit="0" CountScale="1" bPrime="0" Scale="1" bSizePerUnit="0" SpawnPeriod="0"/>
  31.        <vOffset x="0" y="0" z="0"/>
  32.        <vRotation x="0" y="0" z="0"/>
  33.       </DelayEffect>
  34.       <Direction x="0" y="0" z="1"/>
  35.       <vOffset x="0" y="0" z="0"/>
  36.      </Explosion>
  37.      <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15" bPushableByPlayers="0" bRigidBody="1" bRigidBodyActive="1" bRigidBodyAfterDeath="1">
  38.       <Simulation damping="0" max_time_step="0.02" sleep_speed="0.04"/>
  39.      </Physics>
  40.      <Sounds fAISoundRadius="30" sound_Alive="" sound_Dead="" sound_Dying=""/>
  41.      <Vulnerability bBullet="1" bCollision="1" bExplosion="1" bMelee="1" bOther="1"/>
  42.     </Properties>
  43.    </Object>
  44.    <Object Type="Entity" Layer="Main" Id="{576B7E9E-83F6-46DF-8425-89DF42CCAF89}" Name="Board_Hinge_15" Pos="4.2131958,10.446014,3.8872948" Rotate="0.49119762,-0.50865,0.50865006,-0.49119771" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="Constraint">
  45.     <Properties damping="0" max_bend_torque="0" max_pull_force="7500" bNoSelfCollisions="1" radius="0.2" bUseEntityFrame="1">
  46.      <Limits x_max="91" x_min="-25" yz_max="0" yz_min="0"/>
  47.     </Properties>
  48.    </Object>
  49.    <Object Type="Entity" Layer="Main" Id="{EAF3C5E0-27C8-4F30-85EE-E55AA98D3922}" Name="WindowBoard_23" Pos="12.225037,12.210693,3.9464035" Rotate="0.51217341,-0.46932057,-0.48596337,0.5303359" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="DestroyableObject">
  50.     <Properties bAutoGenAIHidePts="0" fDamageTreshold="0" DestroyedSubObject="" bExplode="0" fHealth="300" object_Model="objects/library/architecture/village/windows_doors/window_board_b.cgf" object_ModelDestroyed="objects/library/architecture/village/windows_doors/window_board_b.cgf" ModelSubObject="" bPickable="0" bPlayerOnly="1" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  51.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  52.      <DamageMultipliers fBullet="1" fCollision="1"/>
  53.      <Explosion Damage="1000" Decal="textures/decal/explo_decal.dds" Delay="0" Effect="explosions.grenade_air.explosion" EffectScale="1" HoleSize="10" MinPhysRadius="2.5" MinRadius="5" PhysRadius="5" Pressure="1000" Radius="10" TerrainHoleSize="5">
  54.       <DelayEffect Effect="" bHasDelayEffect="0">
  55.        <Params AttachForm="none" AttachType="none" bCountPerUnit="0" CountScale="1" bPrime="0" Scale="1" bSizePerUnit="0" SpawnPeriod="0"/>
  56.        <vOffset x="0" y="0" z="0"/>
  57.        <vRotation x="0" y="0" z="0"/>
  58.       </DelayEffect>
  59.       <Direction x="0" y="0" z="1"/>
  60.       <vOffset x="0" y="0" z="0"/>
  61.      </Explosion>
  62.      <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15" bPushableByPlayers="0" bRigidBody="1" bRigidBodyActive="1" bRigidBodyAfterDeath="1">
  63.       <Simulation damping="0" max_time_step="0.02" sleep_speed="0.04"/>
  64.      </Physics>
  65.      <Sounds fAISoundRadius="30" sound_Alive="" sound_Dead="" sound_Dying=""/>
  66.      <Vulnerability bBullet="1" bCollision="1" bExplosion="1" bMelee="1" bOther="1"/>
  67.     </Properties>
  68.    </Object>
  69.    <Object Type="Entity" Layer="Main" Id="{81301E8A-6042-46D5-B727-E7E3AEFA328B}" Name="Board13" Pos="9.3192749,3.098999,1.894989" Rotate="0.70710683,0,0,0.70710677" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="BasicEntity">
  70.     <Properties bAutoGenAIHidePts="0" bCanShatter="1" bFreezable="1" object_Model="objects/library/architecture/village/windows_doors/window_pillar_b_210.cgf" object_ModelFrozen="" bPickable="0" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  71.      <Physics Density="-1" Mass="25" bPhysicalize="1" bPushableByPlayers="1" bRigidBody="1"/>
  72.     </Properties>
  73.    </Object>
  74.    <Object Type="Entity" Layer="Main" Id="{DACA3950-8523-4DDC-8C22-275AF40EE4EA}" Name="Board12" Pos="12.300476,7.4150391,2.8483429" Rotate="0.67620951,0.20673801,0.20673801,0.67620969" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="BasicEntity">
  75.     <Properties bAutoGenAIHidePts="0" bCanShatter="1" bFreezable="1" object_Model="objects/library/architecture/village/windows_doors/window_pillar_a_130.cgf" object_ModelFrozen="" bPickable="0" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  76.      <Physics Density="-1" Mass="25" bPhysicalize="1" bPushableByPlayers="1" bRigidBody="1"/>
  77.     </Properties>
  78.    </Object>
  79.    <Object Type="Entity" Layer="Main" Id="{BAA0CC44-AB63-4021-95A0-FC10CB1B0E00}" Name="WindowBoard_22" Pos="12.236816,13.318634,3.9038506" Rotate="0.69291133,-0.14097442,-0.14097443,0.69291151" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="DestroyableObject">
  80.     <Properties bAutoGenAIHidePts="0" fDamageTreshold="0" DestroyedSubObject="" bExplode="0" fHealth="300" object_Model="objects/library/architecture/village/windows_doors/window_board_a.cgf" object_ModelDestroyed="objects/library/architecture/village/windows_doors/window_board_a.cgf" ModelSubObject="" bPickable="0" bPlayerOnly="1" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  81.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  82.      <DamageMultipliers fBullet="1" fCollision="1"/>
  83.      <Explosion Damage="1000" Decal="textures/decal/explo_decal.dds" Delay="0" Effect="explosions.grenade_air.explosion" EffectScale="1" HoleSize="10" MinPhysRadius="2.5" MinRadius="5" PhysRadius="5" Pressure="1000" Radius="10" TerrainHoleSize="5">
  84.       <DelayEffect Effect="" bHasDelayEffect="0">
  85.        <Params AttachForm="none" AttachType="none" bCountPerUnit="0" CountScale="1" bPrime="0" Scale="1" bSizePerUnit="0" SpawnPeriod="0"/>
  86.        <vOffset x="0" y="0" z="0"/>
  87.        <vRotation x="0" y="0" z="0"/>
  88.       </DelayEffect>
  89.       <Direction x="0" y="0" z="1"/>
  90.       <vOffset x="0" y="0" z="0"/>
  91.      </Explosion>
  92.      <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="50" bPushableByPlayers="0" bRigidBody="1" bRigidBodyActive="1" bRigidBodyAfterDeath="1">
  93.       <Simulation damping="0" max_time_step="0.02" sleep_speed="0.04"/>
  94.      </Physics>
  95.      <Sounds fAISoundRadius="30" sound_Alive="" sound_Dead="" sound_Dying=""/>
  96.      <Vulnerability bBullet="1" bCollision="1" bExplosion="1" bMelee="1" bOther="1"/>
  97.     </Properties>
  98.    </Object>
  99.    <Object Type="Entity" Layer="Main" Id="{1FB77703-7DED-4891-9748-BD11D1C2AAF1}" Name="WindowBoard_20" Pos="10.70282,4.0023804,3.8791695" Rotate="0.64944798,-0.76040602,0,0" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="DestroyableObject">
  100.     <Properties bAutoGenAIHidePts="0" fDamageTreshold="0" DestroyedSubObject="" bExplode="0" fHealth="300" object_Model="objects/library/architecture/village/windows_doors/window_board_b.cgf" object_ModelDestroyed="objects/library/architecture/village/windows_doors/window_board_b.cgf" ModelSubObject="" bPickable="0" bPlayerOnly="1" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  101.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  102.      <DamageMultipliers fBullet="1" fCollision="1"/>
  103.      <Explosion Damage="1000" Decal="textures/decal/explo_decal.dds" Delay="0" Effect="explosions.grenade_air.explosion" EffectScale="1" HoleSize="10" MinPhysRadius="2.5" MinRadius="5" PhysRadius="5" Pressure="1000" Radius="10" TerrainHoleSize="5">
  104.       <DelayEffect Effect="" bHasDelayEffect="0">
  105.        <Params AttachForm="none" AttachType="none" bCountPerUnit="0" CountScale="1" bPrime="0" Scale="1" bSizePerUnit="0" SpawnPeriod="0"/>
  106.        <vOffset x="0" y="0" z="0"/>
  107.        <vRotation x="0" y="0" z="0"/>
  108.       </DelayEffect>
  109.       <Direction x="0" y="0" z="1"/>
  110.       <vOffset x="0" y="0" z="0"/>
  111.      </Explosion>
  112.      <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15" bPushableByPlayers="0" bRigidBody="1" bRigidBodyActive="1" bRigidBodyAfterDeath="1">
  113.       <Simulation damping="0" max_time_step="0.02" sleep_speed="0.04"/>
  114.      </Physics>
  115.      <Sounds fAISoundRadius="30" sound_Alive="" sound_Dead="" sound_Dying=""/>
  116.      <Vulnerability bBullet="1" bCollision="1" bExplosion="1" bMelee="1" bOther="1"/>
  117.     </Properties>
  118.    </Object>
  119.    <Object Type="Entity" Layer="Main" Id="{7058EFD3-C22B-48FF-BB56-39F461FD6085}" Name="WindowBoard_19" Pos="9.7062988,4.0023804,3.8791695" Rotate="0.64944798,-0.76040602,0,0" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="DestroyableObject">
  120.     <Properties bAutoGenAIHidePts="0" fDamageTreshold="0" DestroyedSubObject="" bExplode="0" fHealth="300" object_Model="objects/library/architecture/village/windows_doors/window_board_b.cgf" object_ModelDestroyed="objects/library/architecture/village/windows_doors/window_board_b.cgf" ModelSubObject="" bPickable="0" bPlayerOnly="1" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  121.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  122.      <DamageMultipliers fBullet="1" fCollision="1"/>
  123.      <Explosion Damage="1000" Decal="textures/decal/explo_decal.dds" Delay="0" Effect="explosions.grenade_air.explosion" EffectScale="1" HoleSize="10" MinPhysRadius="2.5" MinRadius="5" PhysRadius="5" Pressure="1000" Radius="10" TerrainHoleSize="5">
  124.       <DelayEffect Effect="" bHasDelayEffect="0">
  125.        <Params AttachForm="none" AttachType="none" bCountPerUnit="0" CountScale="1" bPrime="0" Scale="1" bSizePerUnit="0" SpawnPeriod="0"/>
  126.        <vOffset x="0" y="0" z="0"/>
  127.        <vRotation x="0" y="0" z="0"/>
  128.       </DelayEffect>
  129.       <Direction x="0" y="0" z="1"/>
  130.       <vOffset x="0" y="0" z="0"/>
  131.      </Explosion>
  132.      <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15" bPushableByPlayers="0" bRigidBody="1" bRigidBodyActive="1" bRigidBodyAfterDeath="1">
  133.       <Simulation damping="0" max_time_step="0.02" sleep_speed="0.04"/>
  134.      </Physics>
  135.      <Sounds fAISoundRadius="30" sound_Alive="" sound_Dead="" sound_Dying=""/>
  136.      <Vulnerability bBullet="1" bCollision="1" bExplosion="1" bMelee="1" bOther="1"/>
  137.     </Properties>
  138.    </Object>
  139.    <Object Type="Entity" Layer="Main" Id="{5521D265-0A69-4E05-8EBD-58152EAB964A}" Name="Board14" Pos="10.434631,2.8252258,1.894989" Rotate="0.70710683,0,0,0.70710677" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="BasicEntity">
  140.     <Properties bAutoGenAIHidePts="0" bCanShatter="1" bFreezable="1" object_Model="objects/library/architecture/village/windows_doors/window_pillar_b_210.cgf" object_ModelFrozen="" bPickable="0" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  141.      <Physics Density="-1" Mass="25" bPhysicalize="1" bPushableByPlayers="1" bRigidBody="1"/>
  142.     </Properties>
  143.    </Object>
  144.    <Object Type="Entity" Layer="Main" Id="{AE2BC8E9-8933-4194-83F3-308E8314A2C3}" Name="Board_Hinge_14" Pos="12.218567,7.8240051,3.8915482" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="Constraint">
  145.     <Properties damping="0" max_bend_torque="0" max_pull_force="7500" bNoSelfCollisions="1" radius="0.1" bUseEntityFrame="1">
  146.      <Limits x_max="92" x_min="-45" yz_max="0" yz_min="0"/>
  147.     </Properties>
  148.    </Object>
  149.    <Object Type="Entity" Layer="Main" Id="{2523B780-3446-4CCD-AA7F-206328B96D42}" Name="Board_Hinge_17" Pos="4.2471313,11.308319,3.8949852" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="Constraint">
  150.     <Properties damping="0" max_bend_torque="0" max_pull_force="7500" bNoSelfCollisions="1" radius="0.1" bUseEntityFrame="1">
  151.      <Limits x_max="91" x_min="-25" yz_max="0" yz_min="0"/>
  152.     </Properties>
  153.    </Object>
  154.    <Object Type="Entity" Layer="Main" Id="{FA10A09E-BE3F-4170-87FB-499DB179B686}" Name="Board_Hinge_18" Pos="12.218567,13.318634,3.9186935" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="Constraint">
  155.     <Properties damping="0" max_bend_torque="0" max_pull_force="7500" bNoSelfCollisions="1" radius="0.1" bUseEntityFrame="1">
  156.      <Limits x_max="88" x_min="-45" yz_max="0" yz_min="0"/>
  157.     </Properties>
  158.    </Object>
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  3000.     </Properties>
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  3002.    <Object Type="Entity" Layer="Main" Id="{8327006D-259F-4292-824A-32B9096CBBC0}" Name="Shower_5" Pos="5.95856,0.094055198,1.56229" Rotate="-4.3711399e-008,0,0,1" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="0" HiddenInGame="0" RecvWind="0" EntityClass="InteractiveEntity">
  3003.     <Properties DestroyedSubObject="" fHealth="75" fileModel="objects/library/architecture/aircraftcarrier/props/electrical_boxes/electric_box_small1.cgf" fileModelDestroyed="" ModelSubObject="" bPickable="0" bTurnedOn="0" bTwoState="1" bUsable="1" UseMessage="">
  3004.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  3005.      <ChangeMaterial Duration="0" fileMaterial=""/>
  3006.      <Destruction Damage="0" Decal="" Effect="explosions.monitor.a" EffectScale="1" bExplode="1" Pressure="0" Radius="0">
  3007.       <Direction x="0" y="0.2" z="1"/>
  3008.       <vOffset x="0" y="0" z="0"/>
  3009.      </Destruction>
  3010.      <Effect AttachForm="Surface" AttachType="" bCountPerUnit="0" CountScale="1" ParticleEffect="explosions.gauss.hit" bPrime="0" PulsePeriod="0" Scale="1" SpawnPeriod="0">
  3011.       <vOffset x="0" y="0" z="0"/>
  3012.       <vRotation x="0" y="0" z="0"/>
  3013.      </Effect>
  3014.      <OnUse bChangeMatOnUse="0" fCoolDownTime="1" bEffectOnUse="0" bSoundOnUse="0" bSpawnOnUse="0" fUseDelay="0"/>
  3015.      <Physics Density="-1" Mass="300" bResting="1" bRigidBody="1" bRigidBodyActive="1" bStaticInDX9Multiplayer="1">
  3016.       <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  3017.      </Physics>
  3018.      <ScreenFunctions FlashMatId="-1" bHasScreenFunction="0">
  3019.       <Type bProgressBar="0"/>
  3020.      </ScreenFunctions>
  3021.      <Sound soundSound="sounds/physics:destructibles:body_shatter" soundTurnOffSound="" soundTurnOnSound=""/>
  3022.      <SpawnEntity Archetype="Props.gas_station.can_a" fImpulse="1" iSpawnLimit="1">
  3023.       <vImpulseDir x="0" y="0" z="1"/>
  3024.       <vOffset x="0" y="0" z="0"/>
  3025.       <vRotation x="0" y="0" z="0"/>
  3026.      </SpawnEntity>
  3027.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
  3028.     </Properties>
  3029.    </Object>
  3030.    <Object Type="Entity" Layer="Main" Id="{60F279F1-85AC-414F-871F-A6438A2A5C3B}" Name="Shower_4" Pos="7.3345299,0.094055198,1.56229" Rotate="-4.3711399e-008,0,0,1" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="0" HiddenInGame="0" RecvWind="0" EntityClass="InteractiveEntity">
  3031.     <Properties DestroyedSubObject="" fHealth="75" fileModel="objects/library/architecture/aircraftcarrier/props/electrical_boxes/electric_box_small1.cgf" fileModelDestroyed="" ModelSubObject="" bPickable="0" bTurnedOn="0" bTwoState="1" bUsable="1" UseMessage="">
  3032.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  3033.      <ChangeMaterial Duration="0" fileMaterial=""/>
  3034.      <Destruction Damage="0" Decal="" Effect="explosions.monitor.a" EffectScale="1" bExplode="1" Pressure="0" Radius="0">
  3035.       <Direction x="0" y="0.2" z="1"/>
  3036.       <vOffset x="0" y="0" z="0"/>
  3037.      </Destruction>
  3038.      <Effect AttachForm="Surface" AttachType="" bCountPerUnit="0" CountScale="1" ParticleEffect="explosions.gauss.hit" bPrime="0" PulsePeriod="0" Scale="1" SpawnPeriod="0">
  3039.       <vOffset x="0" y="0" z="0"/>
  3040.       <vRotation x="0" y="0" z="0"/>
  3041.      </Effect>
  3042.      <OnUse bChangeMatOnUse="0" fCoolDownTime="1" bEffectOnUse="0" bSoundOnUse="0" bSpawnOnUse="0" fUseDelay="0"/>
  3043.      <Physics Density="-1" Mass="300" bResting="1" bRigidBody="1" bRigidBodyActive="1" bStaticInDX9Multiplayer="1">
  3044.       <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  3045.      </Physics>
  3046.      <ScreenFunctions FlashMatId="-1" bHasScreenFunction="0">
  3047.       <Type bProgressBar="0"/>
  3048.      </ScreenFunctions>
  3049.      <Sound soundSound="sounds/physics:destructibles:body_shatter" soundTurnOffSound="" soundTurnOnSound=""/>
  3050.      <SpawnEntity Archetype="Props.gas_station.can_a" fImpulse="1" iSpawnLimit="1">
  3051.       <vImpulseDir x="0" y="0" z="1"/>
  3052.       <vOffset x="0" y="0" z="0"/>
  3053.       <vRotation x="0" y="0" z="0"/>
  3054.      </SpawnEntity>
  3055.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
  3056.     </Properties>
  3057.    </Object>
  3058.    <Object Type="Entity" Layer="Main" Id="{823C2B2D-0E72-4A5A-AE73-D2BE1C524FED}" Name="Shower_2" Pos="10.0875,0.094055198,1.56229" Rotate="-4.3711399e-008,0,0,1" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="0" HiddenInGame="0" RecvWind="0" EntityClass="InteractiveEntity">
  3059.     <Properties DestroyedSubObject="" fHealth="75" fileModel="objects/library/architecture/aircraftcarrier/props/electrical_boxes/electric_box_small1.cgf" fileModelDestroyed="" ModelSubObject="" bPickable="0" bTurnedOn="0" bTwoState="1" bUsable="1" UseMessage="">
  3060.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  3061.      <ChangeMaterial Duration="0" fileMaterial=""/>
  3062.      <Destruction Damage="0" Decal="" Effect="explosions.monitor.a" EffectScale="1" bExplode="1" Pressure="0" Radius="0">
  3063.       <Direction x="0" y="0.2" z="1"/>
  3064.       <vOffset x="0" y="0" z="0"/>
  3065.      </Destruction>
  3066.      <Effect AttachForm="Surface" AttachType="" bCountPerUnit="0" CountScale="1" ParticleEffect="explosions.gauss.hit" bPrime="0" PulsePeriod="0" Scale="1" SpawnPeriod="0">
  3067.       <vOffset x="0" y="0" z="0"/>
  3068.       <vRotation x="0" y="0" z="0"/>
  3069.      </Effect>
  3070.      <OnUse bChangeMatOnUse="0" fCoolDownTime="1" bEffectOnUse="0" bSoundOnUse="0" bSpawnOnUse="0" fUseDelay="0"/>
  3071.      <Physics Density="-1" Mass="300" bResting="1" bRigidBody="1" bRigidBodyActive="1" bStaticInDX9Multiplayer="1">
  3072.       <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  3073.      </Physics>
  3074.      <ScreenFunctions FlashMatId="-1" bHasScreenFunction="0">
  3075.       <Type bProgressBar="0"/>
  3076.      </ScreenFunctions>
  3077.      <Sound soundSound="sounds/physics:destructibles:body_shatter" soundTurnOffSound="" soundTurnOnSound=""/>
  3078.      <SpawnEntity Archetype="Props.gas_station.can_a" fImpulse="1" iSpawnLimit="1">
  3079.       <vImpulseDir x="0" y="0" z="1"/>
  3080.       <vOffset x="0" y="0" z="0"/>
  3081.       <vRotation x="0" y="0" z="0"/>
  3082.      </SpawnEntity>
  3083.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
  3084.     </Properties>
  3085.    </Object>
  3086.    <Object Type="Entity" Layer="Main" Id="{2ABE8D0B-D77A-4A02-AE6C-ACB448FD0522}" Name="Shower_FX_6" Pos="4.6385498,0.42205799,2.36059" Rotate="0.96592599,0.25881901,0,0" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="ParticleEffect">
  3087.     <Properties bActive="0" AttachForm="Surface" AttachType="" bCountPerUnit="0" CountScale="1" ParticleEffect="water.firehose.1" bPrime="1" PulsePeriod="0" Scale="0.2" soclasses_SmartObjectClass="" SpeedScale="1"/>
  3088.    </Object>
  3089.    <Object Type="Entity" Layer="Main" Id="{892B28EF-B3DD-4189-8BA7-A757C1691CF8}" Name="Shower_Light" Pos="7.4245,2.9201,2.32849" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" ViewDistRatio="3" HiddenInGame="0" EntityClass="Light">
  3090.     <Properties bActive="1" Radius="8">
  3091.      <Color clrDiffuse="0.807843,0.8,0.72549" fDiffuseMultiplier="1" fHDRDynamic="1" fSpecularMultiplier="1"/>
  3092.      <Options bAffectsThisAreaOnly="1" bCastShadow="1" bFakeLight="0" object_RenderGeometry="" bUsedInRealTime="1"/>
  3093.      <Projector bProjectInAllDirs="0" fProjectorFov="90" fProjectorNearPlane="0" texture_Texture=""/>
  3094.      <Style fCoronaDistIntensityFactor="1" fCoronaDistSizeFactor="1" fCoronaScale="1" nLightStyle="0"/>
  3095.      <Test bFillLight="0" bNegativeLight="0"/>
  3096.     </Properties>
  3097.    </Object>
  3098.    <Object Type="Entity" Layer="Main" Id="{D729B23B-784F-404C-B834-6C861856D237}" Name="Shower_FX_5" Pos="5.9985399,0.42205799,2.36059" Rotate="0.96592599,0.25881901,0,0" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="ParticleEffect">
  3099.     <Properties bActive="0" AttachForm="Surface" AttachType="" bCountPerUnit="0" CountScale="1" ParticleEffect="water.firehose.1" bPrime="1" PulsePeriod="0" Scale="0.2" soclasses_SmartObjectClass="" SpeedScale="1"/>
  3100.    </Object>
  3101.    <Object Type="Entity" Layer="Main" Id="{DD8D3ADF-80AF-47B0-BCFC-13C96EE2DF8C}" Name="Light_Switch_Shower" Pos="12.3005,3.8761001,1.50929" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="Switch">
  3102.     <Properties DestroyedSubObject="" fHealth="100" fileModel="objects/library/architecture/hillside_cafe/light_switch.cga" fileModelDestroyed="" ModelSubObject="" Switch="" bTurnedOn="1" bUsable="1" UseMessage="">
  3103.      <Breakage fExplodeImpulse="0" fLifeTime="20" bSurfaceEffects="1"/>
  3104.      <Destruction Damage="0" Decal="" Effect="explosions.rocket.wood" EffectScale="0.2" bExplode="1" Pressure="12" Radius="1">
  3105.       <Direction x="0" y="0" z="-1"/>
  3106.      </Destruction>
  3107.      <Physics Density="-1" Mass="50" bResting="1" bRigidBody="0" bRigidBodyActive="0" bRigidBodyAfterDeath="1"/>
  3108.      <SmartSwitch Entity="Shower_Light" TurnedOffEvent="Disable" TurnedOnEvent="Enable" bUseSmartSwitch="1"/>
  3109.      <Sound soundTurnOffSound="" soundTurnOnSound=""/>
  3110.      <SwitchPos Off="-45" On="45" bShowSwitch="1"/>
  3111.     </Properties>
  3112.    </Object>
  3113.    <Object Type="Entity" Layer="Main" Id="{C954FCD4-8EE3-448B-AE5C-ECFD82137300}" Name="Shower_FX_1" Pos="11.5035,0.42205799,2.36059" Rotate="0.96592599,0.25881901,0,0" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="ParticleEffect">
  3114.     <Properties bActive="0" AttachForm="Surface" AttachType="" bCountPerUnit="0" CountScale="1" ParticleEffect="water.firehose.1" bPrime="1" PulsePeriod="0" Scale="0.2" soclasses_SmartObjectClass="" SpeedScale="1"/>
  3115.    </Object>
  3116.    <Object Type="Entity" Layer="Main" Id="{1D5F15DB-1430-4F4F-A2C0-EBE6CE80AB8E}" Name="Doors2" Pos="12.4375,2.96875,1.4375" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="ProximityTrigger">
  3117.     <Properties bActivateWithUseButton="0" DimX="2" DimY="1.4" DimZ="2" bEnabled="1" EnterDelay="0" ExitDelay="0" bInVehicleOnly="0" bKillOnTrigger="0" bOnlyAI="0" bOnlyMyPlayer="0" bOnlyOneEntity="0" bOnlyPlayer="1" OnlySelectedEntity="None" bOnlySpecialAI="0" PlaySequence="" ReferenceName="" ScriptCommand="" TextInstruction="" bTriggerOnce="0"/>
  3118.     <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ServerOnly">
  3119.      <Nodes>
  3120.       <Node Id="2" Class="entity:ProximityTrigger" pos="-340,-300,0" flags="0" GraphEntity="0">
  3121.        <Inputs entityId="0" Disable="0" Enable="0" Enter="0" Leave="0"/>
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  3123.       <Node Id="3" Class="Movement:MoveEntityTo" pos="-40,-300,0" flags="0" EntityGUID="{5DB5B312-F1A7-42C4-8038-40BFC831AA34}" EntityGUID_64="42C4F1A75DB5B312">
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  3126.       <Node Id="4" Class="Entity:EntityPos" pos="-180,-180,0" flags="0" InHideMask="15" OutHideMask="63" EntityGUID="{22FADBD2-D6D9-4312-B13B-9383DB6917BC}" EntityGUID_64="4312D6D922FADBD2">
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  3135.       <Node Id="7" Class="Movement:MoveEntityTo" pos="-40,60,0" flags="0" EntityGUID="{6746BB2B-39A9-47E0-A004-E399807E5035}" EntityGUID_64="47E039A96746BB2B">
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  3141.       <Node Id="9" Class="Movement:MoveEntityTo" pos="-40,220,0" flags="0" EntityGUID="{6746BB2B-39A9-47E0-A004-E399807E5035}" EntityGUID_64="47E039A96746BB2B">
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  3144.       <Node Id="10" Class="Entity:EntityPos" pos="-180,340,0" flags="0" InHideMask="15" OutHideMask="63" EntityGUID="{B93EA7EF-632D-45E0-9438-3721AFADD266}" EntityGUID_64="45E0632DB93EA7EF">
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  3148.      <Edges>
  3149.       <Edge nodeIn="3" nodeOut="2" portIn="Start" portOut="Enter" enabled="1"/>
  3150.       <Edge nodeIn="3" nodeOut="2" portIn="Stop" portOut="Leave" enabled="1"/>
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  3152.       <Edge nodeIn="5" nodeOut="2" portIn="Start" portOut="Leave" enabled="1"/>
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  3154.       <Edge nodeIn="7" nodeOut="2" portIn="Stop" portOut="Leave" enabled="1"/>
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  3156.       <Edge nodeIn="9" nodeOut="2" portIn="Start" portOut="Leave" enabled="1"/>
  3157.       <Edge nodeIn="3" nodeOut="4" portIn="Destination" portOut="pos" enabled="1"/>
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  3160.       <Edge nodeIn="9" nodeOut="10" portIn="Destination" portOut="pos" enabled="1"/>
  3161.      </Edges>
  3162.     </FlowGraph>
  3163.    </Object>
  3164.    <Object Type="AmbientVolume" Layer="Main" Id="{F499D71C-840B-4D6E-93BC-3CF467A1BC4B}" Name="US_Shower_Barrack_ambience_volume" Pos="7.3185425,2.8952637,1.4178772" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="AmbientVolume">
  3165.     <Properties bEnabled="1" bIgnoreCulling="0" bIgnoreObstruction="0" bLogBattleValue="0" soundName="Sounds/environment:amb_industrial:carrier_ambience_waiting_room_3" OuterRadius="5" bSensitiveToBattle="0"/>
  3166.    </Object>
  3167.    <Object Type="Entity" Layer="Main" Id="{7BD648A0-815F-4244-967C-268EBC10BE0C}" Name="Shower_FX_3" Pos="8.7495098,0.42205799,2.36059" Rotate="0.96592599,0.25881901,0,0" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="ParticleEffect">
  3168.     <Properties bActive="0" AttachForm="Surface" AttachType="" bCountPerUnit="0" CountScale="1" ParticleEffect="water.firehose.1" bPrime="1" PulsePeriod="0" Scale="0.2" soclasses_SmartObjectClass="" SpeedScale="1"/>
  3169.    </Object>
  3170.    <Object Type="Entity" Layer="Main" Id="{6746BB2B-39A9-47E0-A004-E399807E5035}" Name="Door_Left2" Pos="12.449951,2.9676514,0.25169373" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="BasicEntity">
  3171.     <Properties bAutoGenAIHidePts="0" bCanShatter="1" bFreezable="1" object_Model="objects/library/architecture/mobile_camp_structures/us_barrack_container/door_left.cgf" object_ModelFrozen="" bPickable="0" soclasses_SmartObjectClass="" bUsable="0" UseText="">
  3172.      <Physics Density="-1" Mass="35" bPhysicalize="1" bPushableByPlayers="0" bRigidBody="0"/>
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  4531.    <Object Type="GeomEntity" Layer="Main" Id="{DED998A2-F131-4A69-999F-0A3575979AAF}" Name="GeomEntity5" Pos="1.05621,2.97388,2.02424" Rotate="0.642788,0,0,0.766044" ColorRGB="65535" MatLayersMask="0" Geometry="objects/library/props/household/clothing/linecloth_12.cgf" OutdoorOnly="0" CastShadow="1" RecvShadow="1" GoodOccluder="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" NoIndirLighting="0" RecvWind="0" EntityClass="GeomEntity"/>
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  4534.  </Prefab>
  4535.  <Prefab Name="village_interior.clothline_c" Id="{2A4C1AEB-9800-46DC-B13D-BA346726071B}">
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  4537.    <Object Type="Rope" Layer="Main" Id="{1A80E174-74E0-41D5-A8F1-3410927F7B25}" Name="clothline10" Pos="1.03235,4.49658,1.98864" ColorRGB="65535" Material="objects/library/installations/electric/wire/powercabel" MatLayersMask="0" EntityClass="RopeEntity">
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  4546.    <Object Type="Rope" Layer="Main" Id="{02C69C1B-4232-4140-B310-88CA249FACFD}" Name="clothline13" Pos="1.02838,3.61597,2.00185" ColorRGB="65535" Material="objects/library/installations/electric/wire/powercabel" MatLayersMask="0" EntityClass="RopeEntity">
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  4554.    <Object Type="Rope" Layer="Main" Id="{31890750-6769-4136-92FC-190BDEBA228F}" Name="clothline13" Pos="1.12543,2.93042,2.05009" ColorRGB="65535" Material="objects/library/installations/electric/wire/powercabel" MatLayersMask="0" EntityClass="RopeEntity">
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  4632.  <Prefab Name="village.townhall_modern" Id="{62897DE3-7CD7-47B2-8416-99EF19D374FB}">
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  4893.     <Properties bEnabled="1" bFullEffectWhenInside="1" OuterRadius="2" reverbpresetReverbPreset="Bathroom"/>
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  4896.     <Properties bEnabled="1" bFullEffectWhenInside="1" OuterRadius="2" reverbpresetReverbPreset="HarborShipCorridor"/>
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  4898.    <Object Type="AmbientVolume" Layer="Main" Id="{8B0BE86C-0293-4898-895C-52D40E0A862A}" Name="ambient_volume_corridor_gf_04" Pos="9.3873291,6.6890869,2.3162556" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" GoodOccluder="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="AmbientVolume">
  4899.     <Properties bEnabled="1" bIgnoreCulling="0" bIgnoreObstruction="0" soundName="Sounds/environment:amb_industrial:carrier_ambience_waiting_room" OuterRadius="10" bSensitiveToBattle="0"/>
  4900.    </Object>
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  4902.     <Properties bEnabled="1" bIgnoreCulling="0" bIgnoreObstruction="0" soundName="Sounds/environment:amb_industrial:ambience_house" OuterRadius="1" bSensitiveToBattle="0"/>
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  4905.     <Properties bEnabled="1" bFullEffectWhenInside="1" OuterRadius="0.5" reverbpresetReverbPreset="Room"/>
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  4908.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_b.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  4909.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
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  4914.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
  4915.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
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  4920.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_b.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
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  4926.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
  4927.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
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  4932.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_main_door_right.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  4933.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
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  4938.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
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  4944.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_main_door_left.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  4945.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
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  4950.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
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  4955.    <Object Type="Entity" Layer="Main" Id="{033A80AB-2012-46A8-9309-A2FB8D9F0A60}" Name="AdvancedDoor2" Pos="13.6793,9.0687904,2.3229201" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" GoodOccluder="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="AdvancedDoor">
  4956.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_a.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
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  4962.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
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  4968.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_b.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  4969.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
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  4974.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
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  4980.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_b.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  4981.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
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  4986.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
  4987.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
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  4992.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_toilet_a.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  4993.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  4994.      <Destruction Damage="0" Decal="" Effect="" EffectScale="0" bExplode="0" Pressure="0" Radius="0">
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  4997.      <Limits fAutoCloseTime="0" Damping="0" MaxBend="0" MaxForce="0" bOpenFromBack="1" bOpenFromFront="1" OpeningRange="90" fSpeed="1" fUseDistance="2"/>
  4998.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
  4999.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
  5000.     </Properties>
  5001.     <Properties2 bLocked="0"/>
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  5004.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_b.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  5005.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  5006.      <Destruction Damage="0" Decal="" Effect="" EffectScale="0" bExplode="0" Pressure="0" Radius="0">
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  5009.      <Limits fAutoCloseTime="0" Damping="0" MaxBend="0" MaxForce="0" bOpenFromBack="1" bOpenFromFront="1" OpeningRange="90" fSpeed="1" fUseDistance="2"/>
  5010.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
  5011.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
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  5015.    <Object Type="Entity" Layer="Main" Id="{8072A844-3BA4-42B9-A402-ACCA4686CFE1}" Name="AdvancedDoor4" Pos="16.8013,5.4247699,2.3229201" Rotate="-4.3711399e-008,0,0,1" ColorRGB="65535" MinSpec="1" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" GoodOccluder="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="AdvancedDoor">
  5016.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_toilet_a.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  5017.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  5018.      <Destruction Damage="0" Decal="" Effect="" EffectScale="0" bExplode="0" Pressure="0" Radius="0">
  5019.       <Direction x="0" y="0" z="-1"/>
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  5021.      <Limits fAutoCloseTime="0" Damping="0" MaxBend="0" MaxForce="0" bOpenFromBack="1" bOpenFromFront="1" OpeningRange="90" fSpeed="1" fUseDistance="2"/>
  5022.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
  5023.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
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  5025.     <Properties2 bLocked="0"/>
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  5027.    <Object Type="Entity" Layer="Main" Id="{C5F56835-C7CA-4C7D-B16F-0E8907CE637B}" Name="AdvancedDoor7" Pos="14.0743,5.4247699,5.45892" Rotate="-4.3711399e-008,0,0,1" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" GoodOccluder="0" MotionBlurMultiplier="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" RecvWind="0" EntityClass="AdvancedDoor">
  5028.     <Properties DestroyedSubObject="" fHealth="1" Mass="50" fileModel="objects/library/architecture/village/school_modern_door_inside_toilet_b.cgf" fileModelDestroyed="" ModelSubObject="main" soclasses_SmartObjectClass="Door">
  5029.      <Breakage fExplodeImpulse="0" fLifeTime="10" bSurfaceEffects="1"/>
  5030.      <Destruction Damage="0" Decal="" Effect="" EffectScale="0" bExplode="0" Pressure="0" Radius="0">
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  5033.      <Limits fAutoCloseTime="0" Damping="0" MaxBend="0" MaxForce="0" bOpenFromBack="1" bOpenFromFront="1" OpeningRange="90" fSpeed="1" fUseDistance="2"/>
  5034.      <Sound soundCloseSound="Sounds/environment:doors:door_wood_1_close" soundLockedSound="Sounds/environment:doors:door_wood_rattle" soundOpenSound="Sounds/environment:doors:door_wood_1_open"/>
  5035.      <Vulnerability bBullet="1" bCollision="1" fDamageTreshold="0" bExplosion="1" bMelee="1" bOther="1"/>
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